Wednesday, 25 February 2015

UNDONE Engine Update: Added per-vertex lighting and a debug terminal.

Yes, work is on on the UNDONE Engine. I am actually trying to balance between my studies and development,(and failing at it badly) that is why I was not able to make too much progress on any project. Today, I finished another feature of the UNDONE Engine. I added a Debug Terminal so that I can log what the engine is up to while debugging. Guess what? It already showed me a two bugs out there, and made me increase the frame rate by 100 fps! Here's a GIF showing what the engine is able to do:
I am not very good at making GIFs, but you can see that the cubes rotate. There are some problems

Saturday, 14 February 2015

Making my own engine: The UNDONE Engine

I might have mentioned it in my 'last' post, that I was making my own game engine, and I thought I would like to show how much it is done.

Friday, 13 February 2015

Made a simple game by following a tutorial in Unity.



Yes, you heard it right. I won't make you wait for it, you can get my game and play it right away from



The game is named RolltheBall. In this game, you simply roll a ball around a platform to collect boxes. Once all the boxes are collected, consider that you completed the game, and press escape key to close it. That's all for the start of it. I know that is a lame game to be posting on  a blog to show people, but people, it's my first game in Unity! 

I promise you players better games in the future, please don't make fun of me. 

This technically isn't the first game I ever made, though...

Tuesday, 10 February 2015

So long, but will come soon.

hello, hello, testing.. I have no followers, so this wont be seen by anyone!

// Comment
#include "Dong.h"
#include "stdio .h"
class Testing : public Dong {
public :
Testing() { };
    //yeah! this works!
    void Method() {
         /* Another Comment
            on multiple lines */
         int x = 9;
         std::map < int > intmap;
     }
}

int main(){
    //Nothing to do here! Go Away!
    return 0;
}

That was to test if code syn-taxing works.




Sunday, 26 October 2014

So many ways to make a game.

After so much thinking, making plans and spending an enormous amount of time in building up an idea for making a game that will change the world of gaming for ever, you have now reached a situation were you are now ready to start making a game. But now what? How do you make a game? There are no limits to the options the net provides you on this issue. There are as many ways to make games as there are games out there. Lets have a look at a few of those methods for making games here.

Wednesday, 1 October 2014

Hello World?

It happened so that one Sunday morning I woke up and found myself with nothing to do at all, which isn't very surprising. It's very normal for me to have nothing to do most of the time anyways. So with that and a growing feeling of boredom, I decided I would start this blog, as to at least keep me busy for a while.