Yes, work is on on the UNDONE Engine. I am actually trying to balance between my studies and development,(and failing at it badly) that is why I was not able to make too much progress on any project. Today, I finished another feature of the UNDONE Engine. I added a Debug Terminal so that I can log what the engine is up to while debugging. Guess what? It already showed me a two bugs out there, and made me increase the frame rate by 100 fps! Here's a GIF showing what the engine is able to do:
I am not very good at making GIFs, but you can see that the cubes rotate. There are some problemswith the transformation matrix in the engine, which I tried to fix, but it looks like I need some more fiddling with the maths to get things right.
In the GIF, you can also make out the console window I added. It is truly helpful.
The other thing I did was to add a vertex-lighting shader, so that now your cubes look slightly more real as the different faces are shaded according to how much light they are getting. It was a very easy feature to add.
A clearer view of the cubes. |
A formation with shaded cubes! |
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