Lets Make Games!

Games are a hard thing to understand, specially when wanting to make them for the first time. Just so much goes into making one - graphics, physics, level design, audio, Input and output,animation,Timing, networking in some cases.... You get the idea. All that makes it so hard for a newbie to start at it. I have seen many people running around the web for weeks, searching for guidance on how to start at game development, looking for answers in forums, reading blog posts, downloading e-books, but after all that getting confused and giving up after that. You might be one of them, maybe, reading this blog of mine.

Let's leave intros aside and get to the point.

Here, we tackle each phase of game development one-by-one, starting from setting things up to watching people play it ( or perhaps play it yourself ). Pick any of the topics you are interested in first you like, though I would recommend following these tutorial as they appear in the list. Lets's blast of, fellow game dev!



Game Engine Development Tutorials

Game Engine Tutorial 1: Getting the Things We Need

Finally here! A Tutorial! In this tutorial series, I will take you through the process of making your own game engine, which should be able to do all awesome stuff all awesome game engines out there can do. Eventually, we might also create tiny "test games" in between and throughout the course in order to test out the features in there as we implement them.

Game Engine Tutorial 2: Forethought and Architecture

In the previous tutorial, we had our tools ready. in this one, we are going to look at the scope of our final product, that is in our case the engine we are about to make. A game engine is a big project, and any big project would require some planning to be done beforehand. Many engines start out not having a plan of development, and not many make to the finish without planning. We need to sett;e down on what we want exactly our engine to do, and the sketch out a rough idea on how it would do it elegantly.

1 comment: