Saturday, 14 February 2015

Making my own engine: The UNDONE Engine

I might have mentioned it in my 'last' post, that I was making my own game engine, and I thought I would like to show how much it is done.



I just love code!
So, it is called the UNDONE Engine, because, you know, it is not done yet. :P No, I am not joking, it is called the UNDONE Engine, and it is named like that because it is not finished yet, but I am very strongly sure it will be done one day. (The sweetest day of my life!)


Screen shot of the UNDONE Engine at work.
I am making the engine completely from scratch, using C++ (my favorite language...). for the graphics, it uses OpenGL. It currently supports only Windows, but I have designed it in such a way that in the future it can be easily ported to any platform I wish to port it to within a couple hours.

It doesn't do much of anything interesting at this very moment. It can, at this time, Get a window showing up nice and easy, re-size and all very nicely, or if you like, start in full-screen as well, Change screen resolution and other things like that; has a camera that can be controlled with keyboard input, and render two cubes which have been rendered with translations and transformations applied, and that's very much it. Still working on the mouse input, mesh loading... there is a lot to do. I will be posting about this as I make progress.

Until then... I don't know. :P

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