Yes, work is on on the UNDONE Engine. I am actually trying to balance between my studies and development,(and failing at it badly) that is why I was not able to make too much progress on any project. Today, I finished another feature of the UNDONE Engine. I added a Debug Terminal so that I can log what the engine is up to while debugging. Guess what? It already showed me a two bugs out there, and made me increase the frame rate by 100 fps! Here's a GIF showing what the engine is able to do:
I am not very good at making GIFs, but you can see that the cubes rotate. There are some problemsWednesday, 25 February 2015
Saturday, 14 February 2015
Friday, 13 February 2015
Made a simple game by following a tutorial in Unity.
Yes, you heard it right. I won't make you wait for it, you can get my game and play it right away from
The game is named RolltheBall. In this game, you simply roll a ball around a platform to collect boxes. Once all the boxes are collected, consider that you completed the game, and press escape key to close it. That's all for the start of it. I know that is a lame game to be posting on a blog to show people, but people, it's my first game in Unity!
I promise you players better games in the future, please don't make fun of me.
This technically isn't the first game I ever made, though...
Tuesday, 10 February 2015
So long, but will come soon.
hello, hello, testing.. I have no followers, so this wont be seen by anyone!
That was to test if code syn-taxing works.
// Comment #include "Dong.h" #include "stdio .h" class Testing : public Dong { public : Testing() { }; //yeah! this works! void Method() { /* Another Comment on multiple lines */ int x = 9; std::map < int > intmap; } } int main(){ //Nothing to do here! Go Away! return 0; }
That was to test if code syn-taxing works.
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