Wednesday, 25 February 2015

UNDONE Engine Update: Added per-vertex lighting and a debug terminal.

Yes, work is on on the UNDONE Engine. I am actually trying to balance between my studies and development,(and failing at it badly) that is why I was not able to make too much progress on any project. Today, I finished another feature of the UNDONE Engine. I added a Debug Terminal so that I can log what the engine is up to while debugging. Guess what? It already showed me a two bugs out there, and made me increase the frame rate by 100 fps! Here's a GIF showing what the engine is able to do:
I am not very good at making GIFs, but you can see that the cubes rotate. There are some problems

Saturday, 14 February 2015

Making my own engine: The UNDONE Engine

I might have mentioned it in my 'last' post, that I was making my own game engine, and I thought I would like to show how much it is done.

Friday, 13 February 2015

Made a simple game by following a tutorial in Unity.



Yes, you heard it right. I won't make you wait for it, you can get my game and play it right away from



The game is named RolltheBall. In this game, you simply roll a ball around a platform to collect boxes. Once all the boxes are collected, consider that you completed the game, and press escape key to close it. That's all for the start of it. I know that is a lame game to be posting on  a blog to show people, but people, it's my first game in Unity! 

I promise you players better games in the future, please don't make fun of me. 

This technically isn't the first game I ever made, though...

Tuesday, 10 February 2015

So long, but will come soon.

hello, hello, testing.. I have no followers, so this wont be seen by anyone!

// Comment
#include "Dong.h"
#include "stdio .h"
class Testing : public Dong {
public :
Testing() { };
    //yeah! this works!
    void Method() {
         /* Another Comment
            on multiple lines */
         int x = 9;
         std::map < int > intmap;
     }
}

int main(){
    //Nothing to do here! Go Away!
    return 0;
}

That was to test if code syn-taxing works.