Monday, 5 October 2015

Back and Moving

I am back for good and I will be here to stay. The last post was somewhat on the negative side, I know, but no need to worry ( in case you were worried ) about me quitting this awesome adventure, because I am here to stay.

So, as I said last time, I will be focussing on the engine and not on games directly. This is somewhat contrary to what is generally advised when starting out into game development, but I seem to enjoy the technical side of games more than I enjoy the real thing, so I will be focussing on what I like and its going to be an adventure no less.

I also plan on posting tutorials highlighting the implementation of the game engine, as its a thing I would love to share with you people. By the way, if at all if you are interested in the source code of the UNDONE Engine, it has been open source on GitHub for a while now, and you can definitely get your hands on the code without much trouble. Feel free to make pull requests if you'd like to make contributions.  

Getting back to the state of everything, as I said, I worked on enhancing the input handling within the engine and some application side programming, and all that works perfectly. in the Test Game that I built, you can now move the monkey around using keys, and the camera follows it around as well. I could do that using the new "scripting" system. Its not a "real" scripting system yet. It's just a sort of interface which makes adding custom behaviour to the game objects really easy. So now you can solve the maze I made earlier using the monkey. 

The controls are a little wonky, but its a test game after all, not a real one.  

No comments:

Post a Comment