There isn't much to update about my game-making craze, though. It seems like I'll have to completely stop thinking about it altogether for a few years. The education system won't let me discover game development and have a 'bright' future both at once. Though, what really a bright future means here is quite a topic of philosophy which I wondered about for some time recently, I can't say if it can really be considered bright in any other context than having enough money to survive and potentially have a happy family and stuff.
If I have been thinking about gamedev at all, it was all about the UNDONE Engine. I had made it generate a maze when I was feeling excited about a month ago, and it came out pretty well using my previously colorful cubes.
The Maze. 30x30. |
Most of the time under development was spent in 'cleaning up' the engines's DLL interface. The project is mainly comprised of three parts- one the game executable, where all the application/game logic specific "client code" goes, and the other two bieng integral parts of the engine itself which are the Engine DLL, and the SystemComponent static library. the DLL provides an interface through which the Application can access the functionality of the Engine, and previously it was a big old mess. It took time to get it all cleaned.
So that being done and the code all nice and tidy all there, I plan to add some better input handling a a bit of custom scripting to the engine soon, if I get time, that is. I will probably be completely be focused on finishing the essential engine features right now, so there won't be any real 'game' coming from me.
And that too if I get time. ( Aw, that sucks. )
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