Thursday, 26 November 2015

Game Engine Tutorial 2 - Forethought and Architecture

In the previous tutorial, we had our tools ready. in this one, we are going to look at the scope of our final product, that is in our case the engine we are about to make. A game engine is a big project, and any big project would require some planning to be done beforehand. Many engines start out not having a plan of development, and not many make to the finish without planning. We need to sett;e down on what we want exactly our engine to do, and the sketch out a rough idea on how it would do it elegantly.